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Gearworks: 1080p/24
What it is. What it isn't. In our November 2006 issue, I wrote an article in this space on the difference between 1080p and 1080i. In the same issue, we reported on how many TVs don't deinterlace 1080i correctly, and how even fewer pick up the 3:2 sequence when given a 1080i signal from a film-based source. The resulting confusion caused a torrent of e-mails. Let me clear up what this all means for you. But, before I go on, let me make one thing perfectly clear: I feel that every TV should deinterlace and pick up 3:2 properly; but, while it is a shame if they don't, it is not the end of the world.
What's the Deal?
The difficulty is that every digital display is progressive, and not every source is 1080p. When you send interlaced material (either 1080i or 480i) to a progressive display (1080p or 720p), the display needs to take the individual fields (half a frame) and combine every two into one frame to show on the screen. With video-based material, the processor combines each field with the next field in the sequence (hopefully). Better processors can sense a difference between the fields (say, any fast motion) and create a sort of combination between the two fields. Technically, some resolution is lost, but the converse would be artifacts. That's hard enough to do, but the real trick is film. The first step is for the processor to figure out that the incoming signal is based on film. To do this, it needs to hold several complete frames in its memory. Each frame is essentially a 2-megapixel picture, so this takes a lot of memorythat is to say, a lot of memory for a TV, anyway. The reason it needs to know this is because, if you just mash film-based fields together, every few frames, there are ones that are made up from half of one film frame and half of another (see bottom diagram). So, the sequence becomes A, A, B, B, BC, BC, CD, CD, D, D. As you see, the processor joins certain frames with completely different frames. This results in artifacts. In the past, with 480i to 480p, these artifacts were plainly visible as combing. The edges of moving objects would appear like someone had dragged a comb across them.
HD
The demo is a slow pan of a stadium. Processed correctly, this stadium looks like it should. The seats look like seats. Processed incorrectly, though, the rows of seats near the top of the stadium start to moiréthat is, they have lines in them that shouldn't be there that move separately from the seats. On the lower seats, there is a subtle motion artifact that looks like each seat is trying to vibrate slightly or that each seat has its own moiré pattern. The problems are extremely subtle and not nearly the eyesore of the combing problems with 480i. On a smaller TV (less than 50 inches or so), you probably won't notice anything unless you're sitting extremely close.
1080p/24 Output
3:3, 4:4, 5:5
What Does It All Mean?
For more information, check my blog at www.hometheatermag.com.
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