The register
Every entry, in one place
Twenty-eight entries across eight sections. This page is the complete list; the front page is an edit of it.
01 — Contrast
| Entry | What it is about | Which way to spend |
|---|---|---|
| Contrast beats resolution | At normal seating distance most people cannot resolve the extra pixels, but everyone sees a black that is actually black. Dynamic range is the difference you notice; pixel count is the number on the box. | Spend on black level and on controlling the light. |
| Black level | What the panel does when it is asked to show nothing. | Spend on the floor before the ceiling. |
| What a contrast figure means | Quoted ratios are measured under conditions that do not resemble a living room. | Spend on measuring your own room instead of reading the box. |
| The room lifts the black | Any light in the room raises the floor and throws the ratio away. | Spend on blackout and dark surfaces. |
02 — Panels
| Entry | What it is about | Which way to spend |
|---|---|---|
| Emissive and transmissive | Whether each pixel makes its own light or filters a backlight decides almost every other property. | Spend on the technology that suits the light you actually have. |
| Local dimming | Zones of backlight approximating per-pixel control, and the halo that gives it away. | Spend on zone count only if the room is dark. |
| Motion | Persistence, sample-and-hold, and why film judder is not a fault. | Spend on understanding the cadence, not on interpolation. |
| Burn-in and lifetime | A real property of some technologies, routinely overstated and occasionally real. | Spend on habits: vary the content, hide the static furniture. |
03 — Light in the Room
| Entry | What it is about | Which way to spend |
|---|---|---|
| The bright room problem | A screen competes with everything else lit in the room, and it usually loses. | Spend on controlling light before changing the display. |
| Bias lighting | A small light behind the screen makes the picture look better by making the room worse. | Spend on one dim neutral source behind the screen. |
| Wall colour | Every surface facing the screen bounces some of it back. | Spend a tin of dark matte paint on the screen wall. |
04 — Calibration
| Entry | What it is about | Which way to spend |
|---|---|---|
| What calibration corrects | Not preference — the gap between what the signal specifies and what the panel emits. | Spend on calibration after the room is dark, not before. |
| Grayscale and gamma | Neutral through the range, and the curve that maps signal to light. | Spend on the curve that matches your light level. |
| The meter | You cannot do this by eye; the eye adapts faster than it measures. | Spend on measurement, or on somebody who owns it. |
| Modes and defaults | Shop settings are built to win under shop lighting. | Spend nothing: change the mode. |
05 — Placement
| Entry | What it is about | Which way to spend |
|---|---|---|
| The triangle | Two speakers and a seat form a triangle, and the angles matter more than the electronics. | Spend an afternoon with a tape measure. |
| Toe-in | Aiming trades a wide sweet spot against a precise one. | Spend on angle. It is free. |
| Height and the ear | Tweeter at ear height, seated, is the whole rule. | Spend on stands before electronics. |
| Distance from walls | Boundaries reinforce low frequencies whether you want it or not. | Spend the space: pull the speakers out. |
06 — Bass
| Entry | What it is about | Which way to spend |
|---|---|---|
| A standing wave | Low frequencies have wavelengths the size of the room, so bass is a property of the room far more than of the speaker. | Spend on placement before correction. |
| Nulls and peaks | Move the seat a metre and the bass changes completely. Nothing is broken. | Spend on moving things, not on adding level. |
| More than one subwoofer | Two badly placed usually beat one placed well. | Spend on a second source rather than a bigger one. |
07 — Treatment
| Entry | What it is about | Which way to spend |
|---|---|---|
| First reflections | The earliest reflected arrivals smear the image. Find them with a mirror and a second person. | Spend on the first points, then stop. |
| Absorb or diffuse | Deaden and it goes lifeless; scatter and it stays alive. Most rooms need both. | Spend on both, in different places. |
| What furniture already does | A carpet, curtains and a full bookshelf are treatment. | Spend nothing first: count what the room already has. |
08 — The Chain
| Entry | What it is about | Which way to spend |
|---|---|---|
| Where scaling happens | Something in the chain resizes the picture, and it matters which thing does it. | Spend on deciding where scaling happens. |
| Bit depth and banding | Visible steps in a gradient are a depth problem, not a panel fault. | Spend on the source and the link, not the panel. |
| Cables | Digital either arrives or does not. The failure mode is dropouts, not warmth. | Spend to spec, then stop. |