Home Theater Mag
The engineering of picture and sound
Every entryAbout8 sections · 28 entries

The register

Every entry, in one place

Twenty-eight entries across eight sections. This page is the complete list; the front page is an edit of it.

01 — Contrast

The thing everybody can see.
Contrast entries
EntryWhat it is aboutWhich way to spend
Contrast beats resolutionAt normal seating distance most people cannot resolve the extra pixels, but everyone sees a black that is actually black. Dynamic range is the difference you notice; pixel count is the number on the box.Spend on black level and on controlling the light.
Black levelWhat the panel does when it is asked to show nothing.Spend on the floor before the ceiling.
What a contrast figure meansQuoted ratios are measured under conditions that do not resemble a living room.Spend on measuring your own room instead of reading the box.
The room lifts the blackAny light in the room raises the floor and throws the ratio away.Spend on blackout and dark surfaces.

02 — Panels

What each technology can and cannot do.
Panels entries
EntryWhat it is aboutWhich way to spend
Emissive and transmissiveWhether each pixel makes its own light or filters a backlight decides almost every other property.Spend on the technology that suits the light you actually have.
Local dimmingZones of backlight approximating per-pixel control, and the halo that gives it away.Spend on zone count only if the room is dark.
MotionPersistence, sample-and-hold, and why film judder is not a fault.Spend on understanding the cadence, not on interpolation.
Burn-in and lifetimeA real property of some technologies, routinely overstated and occasionally real.Spend on habits: vary the content, hide the static furniture.

03 — Light in the Room

The uncontrolled variable.
Light in the Room entries
EntryWhat it is aboutWhich way to spend
The bright room problemA screen competes with everything else lit in the room, and it usually loses.Spend on controlling light before changing the display.
Bias lightingA small light behind the screen makes the picture look better by making the room worse.Spend on one dim neutral source behind the screen.
Wall colourEvery surface facing the screen bounces some of it back.Spend a tin of dark matte paint on the screen wall.

04 — Calibration

What is actually being corrected.
Calibration entries
EntryWhat it is aboutWhich way to spend
What calibration correctsNot preference — the gap between what the signal specifies and what the panel emits.Spend on calibration after the room is dark, not before.
Grayscale and gammaNeutral through the range, and the curve that maps signal to light.Spend on the curve that matches your light level.
The meterYou cannot do this by eye; the eye adapts faster than it measures.Spend on measurement, or on somebody who owns it.
Modes and defaultsShop settings are built to win under shop lighting.Spend nothing: change the mode.

05 — Placement

Geometry, not preference.
Placement entries
EntryWhat it is aboutWhich way to spend
The triangleTwo speakers and a seat form a triangle, and the angles matter more than the electronics.Spend an afternoon with a tape measure.
Toe-inAiming trades a wide sweet spot against a precise one.Spend on angle. It is free.
Height and the earTweeter at ear height, seated, is the whole rule.Spend on stands before electronics.
Distance from wallsBoundaries reinforce low frequencies whether you want it or not.Spend the space: pull the speakers out.

06 — Bass

A standing wave, not a sound.
Bass entries
EntryWhat it is aboutWhich way to spend
A standing waveLow frequencies have wavelengths the size of the room, so bass is a property of the room far more than of the speaker.Spend on placement before correction.
Nulls and peaksMove the seat a metre and the bass changes completely. Nothing is broken.Spend on moving things, not on adding level.
More than one subwooferTwo badly placed usually beat one placed well.Spend on a second source rather than a bigger one.

07 — Treatment

First reflections and what to do about them.
Treatment entries
EntryWhat it is aboutWhich way to spend
First reflectionsThe earliest reflected arrivals smear the image. Find them with a mirror and a second person.Spend on the first points, then stop.
Absorb or diffuseDeaden and it goes lifeless; scatter and it stays alive. Most rooms need both.Spend on both, in different places.
What furniture already doesA carpet, curtains and a full bookshelf are treatment.Spend nothing first: count what the room already has.

08 — The Chain

Signal, scaling and where quality is lost.
The Chain entries
EntryWhat it is aboutWhich way to spend
Where scaling happensSomething in the chain resizes the picture, and it matters which thing does it.Spend on deciding where scaling happens.
Bit depth and bandingVisible steps in a gradient are a depth problem, not a panel fault.Spend on the source and the link, not the panel.
CablesDigital either arrives or does not. The failure mode is dropouts, not warmth.Spend to spec, then stop.